DeepMotion: 2D Animation Game – Creature vs Spine

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DeepMotion no longer supports the 2D Animation Software, Creature.
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We asked one of our engineers, Tom Mirades, to learn both Creature 2D and Spine 2D in order to bring to life the 1973 painting, “Outlaw of Torn” by the late Frank Frazetta.

Tom is a world-class physics simulation engineer, but he had no traditional animation experience prior to this project. After learning the ins and outs of both programs, producing a full animation loop took Tom 11 minutes and 58 seconds in Creature, and 2 hours, 24 minutes, and 23 seconds in Spine. There are four steps to creating a simple animation loop like Tom’s horse and rider: creating a 2D mesh, creating character bones, weighting those bones, and animating the newly rigged 2D character.

Read about Tom’s experience here:

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ABOUT DEEPMOTION, INC.

Our Technology
DeepMotion’s pioneering solutions utilize the latest in physics simulation, motion perception, procedural animation, and AI to make your digital characters come alive.

Our Experience
Led by a passionate team of industry veterans with decades of experience from companies like Blizzard, Pixar, Disney, ROBLOX, Microsoft, Crystal Dynamics, and Ubisoft.

Our Mission
Since 2014 DeepMotion has led the field of Motion Intelligence and is committed to empowering applications with smarter motion technology.

DeepMotion: 2D Game Animation – Creature vs Spine

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6 thoughts on “DeepMotion: 2D Animation Game – Creature vs Spine

  1. im gonna check creature program cause spine for me feels a bit lazy to be honest i didnt know how to use spine and dragonbones and im gonna tell u i did a mesh on Db in less then a minute and on spine took me awhile to figure it out cause the program layout its terrible.

  2. its a monthly subscription payment of 19.99. I don't think its bad, but I don't see a free trial yet for it.

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