How to Build a Basic Android Game in Just 7 Minutes (Unity)


Read the full post: | Making a fully working game for Android is much easier than you might think – in this video, Adam will take you from complete noob to basic platformer in just seven minutes using Unity.

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35 thoughts on “How to Build a Basic Android Game in Just 7 Minutes (Unity)

  1. Hello this is very good video but can u tell me how can I make buttons like: Play, Shop, Settings please tell mee

  2. for me when i do the script it says i cant start cuz i have no MonoBehaviour file but u have it why can you play but not me plz someone answer

  3. Hyy i made game that you have made but when the object touches the platform the objects rotates and even the camera it's shit… Give any idea to over come this trouble

  4. It's kind of misleading to say that you don't need much coding knowledge.. you do need at least some basic knowledge, otherwise you may get it working, but you won't have a clue of what you're doing. I'm a coder, but I'm new to Unity, so this worked great for me (it took me more than 7 minutes tho). Also, you need to complement this video with the website in the description.

  5. Nice demo, but this video is just about basic Unity game developing and has nothing, really nothing to do with Android specifics … The title is absolutely misleading or missing the topic …

  6. Very good video for knowledge but I have some doubt can I make an Android gaming app with android device?

  7. 0:00 So the trick is to learn what you need to know, and use what you need to use to make what you want to make? No wonder I suck, I was doing it wrong this whole time!
    jk good vid

  8. Worked for me after watching 20 times. He zoomed out to showoff his screen at crucial moments. This is the code copy paste it in VisualStudio:
    using System.Collections;

    using System.Collections.Generic;

    using UnityEngine;

    public class PlayerControls : MonoBehaviour


    public Rigidbody2D rb;

    public Transform groundCheck;

    public float groundCheckRadius;

    public LayerMask whatIsGround;

    private bool onGround;

    // Use this for initialization
    void Start()


    rb = GetComponent<Rigidbody2D>();


    // Update is called once per frame

    void Update()


    rb.velocity = new Vector2(3, rb.velocity.y);

    onGround = Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, whatIsGround);

    if (Input.GetMouseButtonDown(0) && onGround)


    rb.velocity = new Vector2(rb.velocity.x, 3);




  9. Cant jump when I code the onGround = Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, whatIsGround);

    if (Input.GetMouseButtonDown(0) && onGround) Help me please

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