When you’re making your first game, we’ve told you to start small, but that may leave you wondering: just how small should you be planning for? This brings us to the concept of minimum viable product: figuring out exactly which features your game needs to be fun.
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♪ Intro Music: “Penguin Cap” by CarboHydroM
♪ Outro Music: “Translyvania Sound Machine” by Stemage, Chunkstyle
Nguồn: https://bus-rush.info/
Xem thêm bài viết khác: https://bus-rush.info/game/
I want my 1st ok game somebody who doesn't know me would spend half an hour playing to be a worse version of metal gear
NOT SOLID
So what would be a minimum viable product for a fighting game? 2 characters on a blank background with just a health bar?
If your player has to slog through 80 hours of weak gameplay before accessing the story…
Throwing some pre-emptive shade at Death Stranding
how hard is a tycoon game to make
Why are games just boxes in your videos
6:10 what about mmorpg?
What about turn based strategy in the Jagged Alliance vein, i.e. not with the 2AP system from XCOM?
more crap that doesn't help!!! WTF!!!!!!!!!!!
bro that cute tiny little baby purple game in a hand is so cute
But what if someone else made a game in yours that made it well exe like sonic.exe?
The pokemon joke has made my day
can I make a video game
for some reason you give me "escaping the prison" vibes and stuff from that series. also, these are very useful to me.
I also would have had blocks you could jump on top of.
this is helpful for me!!!
This is helping tsym
Iam from the future I quess
sikco
sikeco
sikeco
1 like for the HM01 reference
Thank you so much! Just what I needed.
Btw im working on a multiplayer game and its not that bad just takes a bit longer to set up