Making Your First Game: Minimum Viable Product – Scope Small, Start Right – Extra Credits

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When you’re making your first game, we’ve told you to start small, but that may leave you wondering: just how small should you be planning for? This brings us to the concept of minimum viable product: figuring out exactly which features your game needs to be fun.
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♪ Intro Music: “Penguin Cap” by CarboHydroM

♪ Outro Music: “Translyvania Sound Machine” by Stemage, Chunkstyle

Nguồn: https://bus-rush.info/

Xem thêm bài viết khác: https://bus-rush.info/game/

22 thoughts on “Making Your First Game: Minimum Viable Product – Scope Small, Start Right – Extra Credits

  1. I want my 1st ok game somebody who doesn't know me would spend half an hour playing to be a worse version of metal gear
    NOT SOLID

  2. So what would be a minimum viable product for a fighting game? 2 characters on a blank background with just a health bar?

  3. If your player has to slog through 80 hours of weak gameplay before accessing the story…

    Throwing some pre-emptive shade at Death Stranding

  4. for some reason you give me "escaping the prison" vibes and stuff from that series. also, these are very useful to me.

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